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    Proposing a Speech to Gesture Translation Architecture for Spanish Deaf mute People

    TítuloProposing a Speech to Gesture Translation Architecture for Spanish Deaf mute People
    Tipo de publicaciónJournal Article
    Año de publicación2008
    AutoresSan-Segundo, R, Montero, JM, Macias-Guarasa, J, Cordoba, R, Ferreiros, J, Pardo, JM
    Idioma de publicaciónEnglish
    Revista académicaJournal of Visual Languages and Computing
    Volumen19
    Número588
    Páginas523-538
    Fecha de publicación01/2008
    Lugar de publicaciónReino Unido de Gran Bretaña e Irlanda del Norte
    EditorialElsevier
    Rank in category55/79
    JCR CategoryCOMPUTER SCIENCE, SW ENG
    Palabras claveanimated agents, animation, gesture complexity, lifelike characters, spanish sign language, speech to gesture translation
    JCR Impact Factor0.644
    ISSN1045-926X
    URLhttp://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6WMM-4P5R60V-1&_user=885393&_coverDate=10%2F31%2F2008&_rdoc=2&_fmt=high&_orig=browse&_srch=doc-info(%23toc%236938%232008%23999809994%23700268%23FLA%23display%23Volume)&_cdi=6938&_sort=d&_docanchor=
    DOI10.1016/j.jvlc.2007.06.002
    Resumen

    This article describes an architecture for translating speech into Spanish Sign Language (SSL). The architecture proposed is made up of four modules: speech recognizer, semantic analysis, gesture sequence generation and gesture playing. For the speech recognizer and the semantic analysis modules, we use software developed by IBM and CSLR
    (Center for Spoken Language Research at University of Colorado), respectively. Gesture sequence generation and gesture animation are the modules on which we have focused our main effort. Gesture sequence generation uses semantic concepts (obtained from the semantic analysis) associating them with several SSL gestures. This association is carried out based on a number of generation rules. For gesture animation, we have developed an animated agent (virtual representation of a human person) and a strategy for reducing the effort in gesture animation. This strategy consists of making the system automatically generate all agent positions necessary for the gesture animation. In this process, the system uses a few main agent positions (two or three per second) and some interpolation strategies, both issues previously generated by the service developer (the person who adapts the architecture proposed in this paper to a specific domain). Related to this module, we propose a distance between agent positions and a measure of gesture complexity. This measure can be used to analyze the gesture perception versus its complexity. With the architecture proposed, we are not trying to build a domain independent translator but a system able to translate speech utterances into gesture sequences in a restricted domain: railway, flights or weather information.

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